"Get to 1,000"
Players: 2 Materials: A pair of standard (six sides) dice (one per player) Overview: Students play a dice game in which they multiply the number that comes up on each roll of the die by 1, 10, 100 to find the product. Partners roll 10 times each, then add up the products. The player whose score is closest to 1,000 (the score may be under or over 1,000) is the winner. Skills reinforced: In this game, students have the opportunity to estimate and perform calculations mentally. As they make their way to their 10th roll, students must judge how big their number is and how it relates to the number they want to get to (1,000). This gives students a sense of the relative size of numbers. In addition, students must think about what effect the operation of multiplication will have on their score. Also, students get valuable practice multiplying by powers of 10. Give it a try, and let us know what you think!
4 Comments
Randy
9/25/2017 10:26:44 am
It is Rosemerry! I played it with several of my students this past summer and each one loved it.
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9/18/2017 10:05:24 am
I like this game. It is short and easy to play either as an icebreaker for the beginning of class or a fun activity near the end. I usually play a word game or math game for five or ten minutes near the end of each session. Students of all ages love that they will get this opportunity, and it motivates them to get everything done so that we have time. (I generally don't even have to mention that this needs to happen, but they realize the cost /benefit automatically.)
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Randy
9/25/2017 10:33:57 am
Yes indeed Ron. During my years as a full-time elementary teacher (3rd & 4th grades), I designated Friday as Math Games Day. The entire class (one hour) was devoted to playing a game I had introduced to them or creating a math game or playing a math game they learned from somewhere else. They had the choice to do whatever they wanted. My only requirement was that if a person(s) decided to create a game they had to present it to the class (the remaining 10 minutes of class). I had them do this so they could 1) work on presentation skills 2) experience how challenging it can be to explain something to their peers 3) to get feedback from classmates about something that did not work or something that could be added to enhance the game.
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